Crytek, well known for their CryEngine series. Which is a one beautiful engine that renders great graphics and all that other stuff, Now are on the works for Crysis 3, Third of It’s series. The whole Crysis series plays out like a Sandbox think-before-you-go Shooter. Much like it’s brother Farcry (Hence the Name) which is also a game from Crytek back from it’s starting days! (Well, the Farcry IP is now in hands by Ubisoft. Expect also Farcry 3 this year.) Now, the news are floating that Crysis 3 for consoles will have the DirectX 11 tech. which has the rendering features that “shouldn’t theoretically work on consoles“.
The German AAA Game Developer states that their latest entry to the Crysis franchise will have the technology of DirectX 11. What’s wrong with that right? PC users can expect great graphics and beautiful atmosphere within the game space. Especially now that Crysis will go back to the lush jungles and open nature! But, the most surprising fact about this? It will be also going to the Consoles! which shouldn’t work on consoles, But the Programming Wizard of Crytek says..
“We want to make sure as much as is humanly possible can translate from a DX11 variant into a DX9 variant, that will work almost as good on an Xbox console to whatever extent we can, because we don’t want the experience to be different between the platforms,” Rasmus Højengaard, director of creative development, explained Eurogamer.
“It is very, very difficult, but it is possible. It just requires a lot of effort. Some of the stuff these guys are making work on consoles now is absolutely amazing. It’s render features that shouldn’t theoretically work on consoles, but they’ve managed to construct code that can emulate a similar thing from a… hack and slash sounds wrong, but they don’t have the same streamlined pipeline you would have with a DX11 structure, but they can get to a similar result just by experimenting and using tips and tricks.”
Højengaard then gave a example to Eurogamer on how to make DX11 go on to Consoles. Parallax Occlusion Mapping. While stating to Eurogamer that it is not a confirmed feature for the Consoles.
“I’m not saying this will be in the game, but they managed to make parallax occlusion mapping work, which is an advanced form of bump mapping where you get silhouettes as well, and you have self-shadowing even though you have absolutely no polygons,” he explained.”
“That’s a very advanced feature, and it shouldn’t theoretically run on a 360, but they made it run on a 360.”
Højengaard insisted that they might add the DX11 feature for the 360 and PS3 if they made it to run with bliss for the consoles. and they will take it out if it impacted a lot of performance.
“What it all boils down to is to what extent they’re able to use this without choking the console,” Højengaard says.
Crytek looked ahead to the future that they wanted Crysis 3, which has been in development for a year, To be a Visual Showcase for the 360 and PS3 before they will pass the torch to the 720 and PS4 (Orbis) and before their lives will end through the lifecycle of consoles.
“We can just be very efficient about the production because we have a stable technology path and we’re not developing a new engine,” he said. “And we have people who really know what they want to do with the game, which means we can get something out somewhat quicker than we could with Crysis 2, which had new engine development, and Crysis 1, which was new IP. As soon as you have to invent something it always takes longer than if you know what you’re doing.”
“We’re obviously hoping it will be one of these pillars where we can go, that was what you can do.”