Crysis 2

Go ahead and pop in the game disc and the first thing you’re greeted with is an amazing intro theme. If nothing else (and there is very much else) this game has an amazing soundtrack, and I normally don’t pay attention to music in games.

We play video games to relax and feel special. Considering their fictional stance, games have many set pieces that we couldn’t pull off in reality due to human weakness or lack of skill. That is why one of the best things a game can do is make you feel like a demi-god. Crysis 2 accomplishes this well, putting you in a Nanosuit that can deflect bullets, turn invisible, and increase your strength. It really makes you feel superior to those squishy little blood bags you fight for the first forty minutes. Yes they kind of take that feeling away from you when they make you fight aliens with metal armor. It doesn’t feel like the bullets are following through, and it takes a few shotgun blasts to cut one down anyways. It lends to the feeling that everything is getting more and more hopeless and things are going to shit.

One thing I really like about Crytek is the fact that they pay more attention to playability than most people. The controls are smooth as butter, and the graphic optimizations means you can run the game on medium with an ATI Radeon 4550. I know because I tried. People always use the first Crysis to benchmark their computers (not anymore really, I ran it with a 3200 integrated at twenty frames which is quite enough for me) and they could do that because of two possibilities. One, the game was poorly optimized and with more work it could have ran smoother. Or two, the developers really were pushing the limit of computer power at that time by making the game look as realistic as they could and adding tremendous amounts of detail like an entire forest. Either way, it still compromises compatibility and reduces the audience. And while many people now think of Crytek as another EA drone, releasing on consoles increased sales and profit. While that is the very definition of a sell-out, I think Crytek is one of the few developers that deserves this boost in finances because I have seen them do great things already and I have high hopes for the future.

The Cry engine is beautifully constructed, Crytek is right to be proud of their creation

I jumped into the multiplayer and in ten minutes was convinced it was terrible. The cloaking power is way over used and over powered. You can literally walk right up in front of someone and cap them before they could say “that was cheap ya cheeky bastard!” There was no lag compensation, and armor was incredibly weak. Most of the time I would put ten bullets into my opponent and die because his partner was cloaked and came from behind me. But his bullets wouldn’t register until the last one, where they all registered at once, shaking my screen and making this awful sound. Meanwhile the guy I was shooting at was totally fine, and they went to laugh it off over some coffee. Not to mention the melee is complete crap, and shotguns in this game are terribly weak. This is why I focus on the single player.

Overall the game looks gorgeous, and handles very well in single player. The story only ramps up near the end, but it is a fun tactical shooter. It tries to bring some new mechanics to the table, and I think it’s the start of the evolution of shooters as a genre. 


Also, I have a Vampire, The Masquerade video review coming soon to our Youtube channel right here!

Check it out to gather information, watch the start of a Let’s Play (if enough people join the site) or just stop by to make fun of my voice!

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